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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.01.23 12:36:00 -
[1] - Quote
My thoughts on SP systems for Dust:-
First off, some assumptions...
* Capping SP gains encourages the long term play style that CCP want for Dust * People who play every day prefer daily caps * People who play mainly at week-ends prefer weekly caps * Passive SP in a free-to-play game encourages people to create accounts and not use them * Hard-core grinders with loads of free time don't want any caps of any sort
There is a mechanism that addresses all of these, apart from the last one (which is incompatible with the first one anyway).
Convert the current passive SP mechanism into a "potential SP" ("PSP") system. Every few seconds you earn one new PSP. You can get boosters to increase this the same way you can with current passive SP. These PSP can't be used to train skills though.
Active SP becomes "actual SP" (ASP), and is earned in games from warp points. However, a player's total ASP is limited to the amount of PSP they have.
If you play every day, your ASP level will hit the PSP level every day.
If you play at week-ends only, you'll have a load of PSP by the start of the week-end and take the week-end to burn through it.
If you don't play, you don't earn WP, so you can't earn ASP, so you can't train skills.
Even hard-core grinders get something with this: they create an account and ignore it for a month or two, then log in and burn themselves out earning the ASP to use all the PSP they've earned. They then don't log in again for another couple of months before repeating the process. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.23 13:10:00 -
[2] - Quote
Implementation details...
1. Change the current passive SP code to update the existing "SP cap" attribute rather than the "SP total" attribute 2. Throw away all the code that currently calculates the cap, the daily resets, the 50 sp "bonus", etc.
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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.01.23 17:46:00 -
[3] - Quote
Ranger SnakeBlood wrote:Iam not certain if i understand this correctly do you basicly meen a DUST wide sp cap that people will not lose sp by missing days? if so +1,
The psp is that a sort of cap that increased by the second? Will there be any passive sp?
Will Psp be be character specific basicly is it universe wide or is it different for every character depending on when they joined? Character cap, not game-wide cap. Yes, it is different depending on when you joined.
Yep, the PSP is a cap that increases by the second.
No, there won't be any passive SP. You have to fight if you want to get skills.
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R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.01.31 14:52:00 -
[4] - Quote
I'm going to necro my own thread here; I wouldn't want the devs wasting too much time working on an overly complex "daily cap with rollover" system when they can get a better result with far less work |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.02.09 15:58:00 -
[5] - Quote
OK, here's some maths:-
First, how fast can you earn SP at the moment?
Passive SP: 24,000 per day Active SP (before cap): 190,400 per week, or 27,200 per day Active SP (after cap): 1000 SP per game, assume 16 games per day = 16,000 SP per day
Total = 67,200 SP per day = 2,800 SP per hour = 1 SP every 1.3 seconds
This is all without boosters.
Next, what would this mean for my suggested SP system?
Well, players would earn one potential SP every 1.3 seconds (again, without boosters). Lets say you've just slept for 12 hours and returned to the game, you would have around 55K potential SP to convert to actual SP.
Lets say that takes you 10 games to earn, so you then hit the PSP cap.
But wait a minute... you are still earning 1.3 PSP per second!
So, you join a game that takes 10 minutes to complete. During that game you've gained another 771 PSP, which can be converted to actual SP by that game.
With PSP Boosters running you'd be gaining 1157 PSP during that match instead.
So, there you go. you can now play all day long and still be getting decent SP from every single match. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.02.10 17:40:00 -
[6] - Quote
I was expecting to see some angst from people who don't get many war points, as this suggestion could dramatically reduce the rate at which they progress due to the lack of passive SP. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.02.10 19:28:00 -
[7] - Quote
Lykos Pyro wrote:If this went through, would you introduce skill(s), like the learning skills on eve, that increase the potential a lil' bit? Nope. Learning skills were a big mistake in Eve, and would be here too.
You'd have PSP boosters which increase the maximum potential SP you can convert to actual SP, and ASP boosters which increase the rate you convert PSP to ASP.
If you find it hard to convert all the PSP you get to PSP, buy an ASP booster but not a PSP booster.
If you play enough, and do well enough, to hit your PSP limit easily, buy a PSP booster.
If buying the PSP booster means you now struggle to convert to ASP, you can have both. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.02.10 19:29:00 -
[8] - Quote
Garrett Blacknova wrote:If anyone's going to object to this idea (I don't, I can see it working), it will be the hardcore players who intend to create alts down the line, or hardcore players who are late to the party.
These people will create a character, then they'll know - without a doubt - that they will NEVER be able to reach the PSP level of a player whose character existed first.
I think this is probably the best FPS- and F2P-suitable equivalent to EVE Online's system.
Yep, I can see late-to-the-party-hardcore players not liking this. But I don't think they'd go for any SP limited system at all. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.02.24 12:57:00 -
[9] - Quote
For the lore-minded of you out there, the potential skill points represents book-learning and theoretical studies (or the cybernetic New Eden equivalent). Active skill points represent the hours of practice that turns that theory into real experience. |
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